0.3 - 2005/03/28
        design
        - add new 'loading' image
        - change hud interface
        - data directori cleanup
        - use new fonts
        - convert from tga to png/jpg
        - convert from wav to ogg
        devtools
        - drop vc++ files
        - ase2mph modified to set FOG stuff
        engineh
        - some fixes for lights
        - fix for realistic jump
        - easy fix of collisions (y<0)y=0 // ugly but tricky
        - nicest console messages
        - fix some segfaults
        - fix lights for VAs
        - indentation and optimization by dynbuffers
        - add Normals to Room class
        - fix PVS build
        - implement lights support in Render for glVertex
        - implement lights on ChooseBody
        - semi-integration of collisions into Controls (jump)
        - implement jump functions()
        - implement collisions into Keyboard class.
        - fix text messages font.
        - fix w32 build (again)
        - fix some mingw32 casting problems against SDLKey
        - drop throw statements (not needed)
        - Some code reorganization for lite weight.
        - Create Console class to execute console commands.
        - Separate Controls into kbd/mouse classes.
        - read keyboard configuration from config.kbd
        - entire rewrite of Controls class
        - add cmdline (-l) for disable lights.
        - F6 switches lights on/off
        - add Lights support
        - fix bug switching between 1st and 3rd persons.
        - fix exit on choosebody when -n is used.
        - fix mainmenu bug that breaks opengl data.
        - rewrite Makefile for crosscompiling
        - fix step value by screen resolution
        - use glDeleteTextures
        - fix getkeys in mainmenu
        - minor cleanups
        - initial import for collision algorithm
        - fix some fog/sky problems
        - add CULL in config.vid
        - add new keybinding to print position ( key 'x' )
        - fixed for dinamic fog calculation
        - add talk commands prefixed by ' '  ' QUIT' ...
        - fix all old texture loader bugs (new one is better)
        - screenshots support fixed and arch/independent
        - add SDL_image support (for png/jpg textures)
        - Change MPH format to add FOG information
        - enable/disable fog by config.vid and F5 key.
        - Add algorith calculation for fog values
        - fog support added
        - better config.vid/auh parser
        - do screenshots with 'F9' // segfaults
        - fixes for Audio support (portable code between libs)
        - set animations on 3rd view
        - fix 3rd view bugs
        - Now SDL_mixer works instead of OpenAL.(dual driver at build time)
        - Allow character selection using keyboard